

Khorne will likely be able to hang on to these bonuses longer than other factions, as well. The question is, what other tricks has a god who famously despises any sort of trickery whatsoever got up his sleevies, for his armies?įirst off, it’s likely the entire Khornate roster will have the Frenzy special rule, which means attack and damage bonuses while their leadership remains above fifty percent. I’m wondering if this lack of flexibility – and Khorne’s famous hatred of magic – will end up hampering Khorne against the rosters of the other gods. Will this translate to being the most powerful faction in game, though? There are no prizes for guessing that Khorne will play as a melee-focused rush faction, and the only prize that Khorne gives out is an axe to the face. To the surprise of absolutely no-one who has ever looked at Helman Ghorst’s skill tree, the most common occurrence in the Warhammer world is horrific, engraged murder, and so the most powerful of the four Chaos gods is sure to be the Lord of Murder himself, Khorne. Khorne – God of bloodlust, war, rage, blood, honour in battle, and skulls So, based on their Warhammer 8th edition army books, general playstyles, and how Total War: Warhammer usually operates, here are my predictions for which Chaos faction will be the clear winner. The Chaos gods are fickle and warlike, bastard children of mankind’s dark desires and secret Onlyfans accounts. Ranking the Chaos factions in Total War: Warhammer 3 Similarly, Cathay are being designed from the ground up to casually slap about Bloodthirsters, Ogres, and Chaos Dwarfs before retiring for a light lunch. They are being specifically designed to batter chaos in all its myriad forms, and so it makes sense that they’re going to be peerless at it. Geographically positioned as the Empire of Man’s bulwark against the encroaching Chaos tides, Kislev are as hard as a tupperware container of frozen bastards, and twice as frozen. This inevitable power-hike won’t affect Total War: Warhammer 3 as a standalone title, as the human release factions will almost certainly receive the same treatment. Do you hear it? It’s unmistakable, isn’t it? It’s the sound of Creative Assembly compensating for their five-year-long mockery of jilted Chaos fans, and apologetically releasing some of the most comically overpowered armies into the Total War: Warhammer world, sure to leave it quaking beneath the cloven hooves, razor talons, squirming tentacles, and pestilent stumps.Īs a wise dog once said as the world burned around him: this is fine.


Press your expectant face against the treacherous gravel of these hype-cursed lands and listen. Place your ear to the ground, my companion.
